A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
The Primary Source: Upgrading Cards
However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Upgrade your main deck first, always.
- If you have excess gold, upgrade your level 1 cards to level 6.
- You will run out of gold and cripple your main deck.
The Secondary Source: Clan Donations
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
| XP Method | Value |
|---|---|
| Upgrading Low-Level Cards (Lv 1-5) | Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus |
| Upgrading High-Level Cards (Lv 12-14) | Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
Why Tower Health Matters
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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