If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight ‘hard counters’ after a win streak.
The Elo System Adapted
The algorithm’s primary goal is to match you against someone with the exact same—or very similar—trophy count.
This is why winning streaks inevitably end in a ‘wall’ of difficult matches; the system is functioning exactly as intended.
- Understand that a 50% win rate is normal.
- Queue times increase at the top of the ladder.
- Losing streaks are also self-correcting.
Level-Based Matchmaking
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
| System Priority | Weight |
|---|---|
| Trophy Count | The system will always prioritize finding an opponent within a 50-trophy range |
| King Level / Card Levels | Secondary Priority |
The Esports Standard
By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
The algorithm is blind; it only respects victory.
- ID: 223545


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