However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.
In the hands of a Grandmaster, it is an absolute game-breaker, capable of completely neutralizing massive pushes and activating unparalleled defensive power.
Waking the King
The single most important use of the Tornado—and the primary reason it is included in competitive decks—is the ‘King Tower Activation’.
If the opponent sends a Hog Rider, Miner, or Goblin Barrel at your Princess tower, you can cast the Tornado perfectly to physically drag that enemy unit directly onto your sleeping King Tower.
- A Hog Rider pull is different from a Balloon pull.
- You don’t want to help the opponent finish it off.
- Let their lone Baby Dragon cross the bridge, then pull it to the King.
Clumping and Splash Damage Synergy
Beyond the King activation, the Tornado’s secondary function is physically grouping enemy units together into a tight, dense clump.
If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.
| Pro Strategy | Execution |
|---|---|
| The Anti-Death Damage Pull | Tornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river |
| The Retarget Pull | Tornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed |
The Highest Skill Cap
A perfect Tornado will completely break the opponent’s will to play.
Learn to manipulate the physical geometry of the arena to your advantage.
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