In the vast arsenal of magical spells available in the arena, almost all of them perform the exact same fundamental task: they deal direct damage to a specific area.
The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.
Waking the King
At the start of a match, your massive central King Tower is ‘asleep’; its cannons are hidden, and it provides absolutely zero defensive support.
Having the King’s massive cannon firing alongside your Princess towers provides an overwhelming defensive advantage, completely ruining the opponent’s ability to deal chip damage for the next three minutes.
- Mastering the specific Tornado pull tile for every single unit is mandatory.
- You don’t want to help the opponent finish it off.
- Let their lone Baby Dragon cross the bridge, then pull it to the King.
Clumping and Splash Damage Synergy
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner’s axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.
| The Splash Unit | How it Works | Optimal Threat |
|---|---|---|
| Executioner / Bowler | Drags all units into a perfect straight line to maximize the linear splash damage of the projectile | Massive Beatdown pushes (Golem + Support troops) |
| Ice Wizard | Groups units together so the Ice Wizard’s splash attack slows the movement and attack speed of the entire enemy army | Bridge Spam or fast swarm attacks |
Mastering the Geometry
A bad Tornado will actively lose you the game by pulling a massive P.E.K. If you have any questions regarding where by and how to use tower rush, you can speak to us at the page. K.A directly onto your vulnerable tower.
Spend the hours required to memorize the pull tiles.
- ID: 227364


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