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Drafting and Deck Building in Tower Rush

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.

This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.

Prioritizing Your Choices

The absolute most critical rule of drafting is ensuring you select at least one reliable ‘Win Condition’ (a card that targets buildings).

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.

  • Don’t get caught defenseless.
  • It provides a solid defensive anchor regardless of what else you pick.
  • If you have the choice between a Fireball and a wizard, take the Fireball.

Drafting for the Enemy

Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.

Card Pairing The Keep What to Give
Hog Rider vs. If you have any questions pertaining to where and ways to utilize tower rush, you could call us at the page. Barbarian Hut It is a reliable, cheap win condition Give the Hut
Spell vs Swarm Take The Log Give the Skeleton Army

Playing the Hand You’re Dealt

Do not panic; remember that your opponent’s deck is likely just as weird and disjointed as yours.

Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

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