If both players are equally matched and execute flawless defenses, the game inevitably pushes past the standard time limit and enters Overtime.
Entering overtime fundamentally alters the mathematics and psychology of the entire game.
The Final Countdown
You use your cheapest cycle cards (like Skeletons and Ice Spirits) to rapidly rotate your deck until your Rocket or Fireball is back in your hand.
However, if you calculate the math wrong and they destroy your tower with troops before your spells finish theirs, you will lose in incredibly frustrating fashion.
- Memorize the exact crown tower damage of your spells.
- If you are spell cycling, place your defensive buildings perfectly to stall their troops as long as possible.
- If they drop a wizard behind the weak tower, rocket them both.
Exploiting Tunnel Vision
In many matches, both players spend the entire three minutes attacking and defending the exact same lane, leaving one Princess tower severely damaged and the other completely untouched.
Because they are suffering from extreme tunnel vision and lack elixir, they will be completely caught off guard and unable to defend.
| Sudden Death Card | OT Strength |
|---|---|
| The Finisher | Can be placed directly on the weak tower instantly; forces the opponent to predict the exact placement tile |
| Surprise Magic | Allows your surviving troops just 3 seconds of uncontested attacks to secure the final blow; high risk, high reward |
Mastering the Nerves
Take a deep breath when the overtime music starts playing.
The sudden death victory screen is the most satisfying reward in the entire genre.
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