If you send a heavy tank across the bridge entirely alone, it will be instantly surrounded and shredded by cheap defensive units for a massive negative elixir trade.
This guide analyzes the different categories of support troops and how to build an unstoppable, synergistic deathball.
The Splash Damage Sweepers
The most common and fundamental type of support unit is the ranged splash-damage attacker, such as the Wizard, Executioner, or Baby Dragon.
The Executioner, in particular, is a top-tier support unit because his axe pierces through enemies, hitting everything in a straight line.
- A single heavy spell (like Rocket) will kill the support and severely damage the tank.
- If they use a single-target killer, a splash unit won’t help.
- It flies, meaning ground-targeting defenders cannot hit it, ensuring it survives longer behind the tank.
Melting the Defenders
If the current meta is dominated by heavy defensive buildings (like the Bomb Tower) or mini-tanks (like the Knight), splash damage support is insufficient.
The bats swarm the enemy’s single-target defenders (like the Inferno Tower), distracting them while the Night Witch and the Golem crush the building.
| Tank Choice | The Perfect Match |
|---|---|
| Flying Behemoth | Balloon (for massive instant damage) or Flying Machine (for safe, ranged sniping from across the river) |
| The Ultimate Tank | Night Witch (for bat swarms and melee DPS) and Lightning Spell (to destroy enemy Inferno Towers) |
Magic as Support
Spells cannot be killed by enemy troops, making them the most reliable, guaranteed support in the entire game.
The slow march to victory is unstoppable if supported correctly.
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