The absolute pinnacle of this defensive micromanagement is the art of kiting.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Most Important Placement
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
- The Ice Golem is the undisputed king of kiting.
- Some units ‘see’ further than others.
- Combine the pull with a slowing spell.
Advanced AI Manipulation
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
| Unit Control Method | Placement Detail |
|---|---|
| The Split | Place multiple units exactly in the center so half walk left and half walk right |
| The Surround | Deploy a swarm unit directly on top of a single-target enemy |
Mind Games
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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