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Drafting and Deck Building in Tower Rush

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.

Drafting is widely considered the ultimate test of a player’s game knowledge, adaptability, and understanding of core synergies.

The Golden Rules of Picking

The absolute most critical rule of drafting is ensuring you select at least one reliable ‘Win Condition’ (a card that targets buildings).

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.

  • Don’t get caught defenseless.
  • Stability is key.
  • Guaranteed damage is invaluable.

The Art of the Bad Gift

The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.

Draft Mistake The Consequence
Drafting purely for synergy while ignoring the opponent’s cards You might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you beloved this article and also you would like to receive more info relating to tower rush nicely visit our own website. K.A, rendering your Golem useless
Forgetting to draft any spells You will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Playing the Hand You’re Dealt

Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.

Choose wisely, and outsmart them before the match even begins.

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