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Drafting and Deck Building in Tower Rush

To inject variety and test pure fundamental skill, developers frequently feature ‘Draft’ modes in special events and tournaments.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.

Prioritizing Your Choices

The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.

  • Always draft the counter to the card you give away.
  • Skeletons or Ice Spirits are universally useful.
  • Clog their hand with heavy, useless units.

Drafting for the Enemy

Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.

Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.

Card Pairing Your Selection The Gift
Fast Attacker vs Slow Building Always take the Hog Rider Give the Hut
The Log vs. If you beloved this article and you would like to receive much more facts concerning tower rush kindly pay a visit to our web site. Skeleton Army You now have the perfect counter to the swarm you just gave them Give the Skeleton Army

Playing the Hand You’re Dealt

Do not panic; remember that your opponent’s deck is likely just as weird and disjointed as yours.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

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