The absolute pinnacle of this defensive micromanagement is the art of kiting.
When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Most Important Placement
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- It targets buildings and ignores troops.
- Know the aggro range of every card.
- Combine the pull with a slowing spell.
Advanced AI Manipulation
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| Kiting Card | Best Target |
|---|---|
| Ice Golem | It absorbs damage while walking away, making it the perfect bait |
| One-Cost Units | Slow attacking units like the P.E.K.K. To see more info on tower rush look at our own webpage. A or Prince |
Mind Games
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.
- ID: 224522


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