The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
Swarm, Splash, Single-Target
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
- Only launch a Swarm attack when you know their Splash unit is not in their hand.
- Air units add a secondary layer to the triangle.
- Sometimes, playing into a counter is necessary to fix your hand.
Exploiting the Rules
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using ‘Bait’ strategies.
This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
| Triangle Role | The Target | What it Loses To |
|---|---|---|
| The Horde | High DPS single-target tanks, Princes, P.E. If you loved this write-up and you would like to obtain far more info about tower rush kindly check out our own page. K.K.As | Wizards, Valkyries, Bomb Towers, The Log |
| The Sweepers | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P.E.K.K.As, Heavy Spells |
The Balancing Act
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
Know your counters, track their spells, and execute your trades perfectly.
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